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Tom Chatfield shares at TED his seven examples of how gamification concepts can be used to engage people’s brains…outside of game worlds.  I put there here for your quick review…but really watch the whole presentation.  It’s quite good.

  1. Experience bars measuring progress
  2. Multiple long and short-term aims
  3. Rewards for effort
  4. Rapid, frequent, clear feedback
  5. An element of uncertainty
  6. Windows of enhanced attention
  7. Working with other people

 

 

 

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